tag:blogger.com,1999:blog-5217207970964798.post8277766727728373420..comments2023-10-04T07:38:55.170-04:00Comments on Come One Come All Kongregate: Protector WalkthroughUnknownnoreply@blogger.comBlogger114125tag:blogger.com,1999:blog-5217207970964798.post-20245550035064875632008-09-26T10:15:00.000-04:002008-09-26T10:15:00.000-04:00that's too much mage-building indeed. Actually I ...that's too much mage-building indeed. Actually I have passed 'Vast Forest' without any archers, but with ultimate mastery, just went magepaving a lot, two triplets of specialists at bottom left and top right, everything else filled with assorted generalists. Purple mages do very good anywhere, starting from Lighthouse to Stronghold. I do not care about leaking one to three lives per really hard level (one only if a boss level, one boss costed me 4 lives.. gr-r-r, anyway, the point is to defeat the thing without dying). <BR/><BR/>I have passed the game w/o walkthrough, just looked to see wht's inside.The worst level for me was 'Rat Trap' with tons of dexers, I have added 4 poison spec mages outside the main ring, and a purple spec plus cold spec inside it, haven't lost a single life (skills: ultimate dexer, level 4 poison mages. Trick: place all mages first, let them whack something to earn 8xp per mage, then add dexers inside, then outside, then start upping mages first, dexers next) Yep, scoring 4th place all time (two first with 6M I consider as cheaters). Hum.<BR/><BR/>The Lighthouse: do mix fire generalists with energy ones, add a blue spec on the uppermost spot, and those fire absorbers won't bother you anymore. You may have to relocate your skills to favor energy mages, like 1 level fire, 1 level energy, paver, whatever else you want. 'Teacher' skills are useful here, but still you may go easily without these.<BR/><BR/>Collo shpiyard: lowermost 2 spots are best suitable for dexers, fire mages are better placed anywhere else. The same actually applies to almost every spot where mob path turns 180 degrees around.<BR/><BR/>The Burning Pass: the one level I used necromancers instead of spam-mages. Start: 2 purple specs at both entrances, 2 poison specs 1 square lower and 2 squares inward. These alone (upped specs once) can earn enough money to buy a necromancer, that's about 6 levels, place him 2 spots lower right from the purple mark (theres a poison mage at your layout) then up him spec, and add energy/poison gens at the sides so the necro will get kills. Upping necro past level 4 is cost-ineffective, it's better to up gens instead. I don't remember where to up first, but specs should be upped ASAP, unless a necro is not yet in place and they are level 2 already. If you have difficulty with levels before a necro, feel free to place several level 1 mages around the map. (I have placed a second necro later in that game, he went bad. Skills: both for necro, persuader+manipulator, poison magi rest)<BR/><BR/>The Rat Trap: It is generally better to upgrade dexers 3 first levels generalist, 4th upgrade specialist, when you have Ultimate Dexer, they start dishing out greater average damage (2.4 a swing only, but at level 9 every bit matters). Also poison specs mages instead of 1-square-hitting dexers work their money. The trick in spreading poison specs is that they will not target the same rat at once, so more damage over time will be delivered.<BR/><BR/>Unknown Ruins: I came there at the early stage, so I had no ultimate mastery. My skills were fire and cold mages (7 skills there, to earn a point in fire magi), both paver skills (2) and ultimate dexer (4). I started with placing dexers at the uppermost spots, paving the roads just behind them and adding 2 fire mages, then I added 2 more dexers at the spots above the vacated paved ones, placed 2 more dexers there and filled the rest with fire mages, all generalist. When the lass boss came, I paved his road with dexers and it died.<BR/><BR/>Yours, Vesper<BR/>vesper-bot@yandex.ruAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-53848136883098560882008-09-14T08:03:00.000-04:002008-09-14T08:03:00.000-04:00thx really good walkthrough!!thx really good walkthrough!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-4249194887553574702008-09-02T16:48:00.000-04:002008-09-02T16:48:00.000-04:00Did a screen cap for mainland mines to replace the...Did a screen cap for mainland mines to replace the one that you were missing the archer on. This was snapped at 1 lvl before the boss. It worked perfectly, lost a life or two, but good walk through.<BR/><BR/>http://tinyurl.com/5mrdrw<BR/><BR/>Good walkthrough, I like using it after i get frustrated at failing w/o the walkthrough. hehe.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-66610794275358880792008-09-01T11:41:00.000-04:002008-09-01T11:41:00.000-04:00Your guide for mainland mines SUCKS i did everythi...Your guide for mainland mines SUCKS i did everything u said and didnt get past 16..Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-6525810672749634972008-08-25T11:46:00.000-04:002008-08-25T11:46:00.000-04:00Stonefield Border strategy.Finally found a strateg...Stonefield Border strategy.<BR/>Finally found a strategy with no leaks:<BR/>Skills: Ultimate Mastery, Teacher, Exceptional Teacher<BR/>Use all Blues (Generalist):<BR/>1. Start with two blues at back center, upgrade one level ASAP<BR/>2. Level 2--Add two blues at front island before level, upgrade one level ASAP<BR/>3. Level 6--Add two blues at back island; upgrade back center blues one level<BR/>4. Level 8--Add two blues directly across from back island blues<BR/>5. Level 9--Add blues next to blues placed in step 4; upgrade back island blues one level<BR/>6. Level 11—upgrade back center blues to level 4 when possible.<BR/>7. Level 12—upgrade step 4 blues one level <BR/>8. Level 13--Add two blues directly across front island blues, upgrade step #5 blues one level<BR/>9. Level 16—upgrade step 8 blues (next to front island) one level, upgrade back island one level; upgrade step #4 blues one level<BR/>10. Level 18—upgrade front island blues to level 5<BR/>11. Level 20--upgrade positions to following levels (save enough gold for one blue at position #7 depending on which side boss takes):<BR/>a. Front island leveled up to 6<BR/>b. Back island leveled up to 5<BR/>c. Back center leveled up to 4<BR/>d. Step #4 blues directly across from back island leveled up to 4<BR/>e. Step #5 blues leveled up to 3<BR/>f. Step #8 (directly across from front island) leveled up to 3<BR/>g. Save enough gold left to buy one blue—place at last exit tiles depending on which side boss takes. You probably have enough gold to place a blue on both rear exit tiles.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-3265727597010290292008-08-20T00:23:00.000-04:002008-08-20T00:23:00.000-04:00I have a question about Necromancers. I've finish...I have a question about Necromancers. I've finished 18 or so levels, and I feel like Archers are pretty good, Chiv. Dexers are alright, and Alchemists are pretty superfluous. I know Necromancers do a ton of damage if you go generalist the whole way. Level 3 or 4 Necromancer does significantly more damage per shot than a level 6 mage.<BR/><BR/>My question is, what does Necrosis do? I powered one up to something like 70% and I just didn't know what it was doing. He had about 60 kills at the time, but it was too hard to measure his individual performance. Does anyone definitively know what Necrosis does?Anonymoushttps://www.blogger.com/profile/02040647105801817829noreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-10280858131994758492008-08-08T13:00:00.000-04:002008-08-08T13:00:00.000-04:00on XV.Ominous Shrine (Southeast40 wave medium mara...on XV.Ominous Shrine (Southeast40 wave medium marathon - the one on the bigish island): better place the archers in the corners of the second ring. that way they can reach all three rings.<BR/>thanx btw, i used your walkthrough for first ideas (and after studying yours, i used my own strategy ;-) hehe)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-30738219823501118902008-08-06T00:25:00.000-04:002008-08-06T00:25:00.000-04:00Please explain why you would use Generalist instea...Please explain why you would use Generalist instead of Specialist for mages.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-37050930905462806512008-08-02T01:22:00.000-04:002008-08-02T01:22:00.000-04:00This guide truly sucks. A lot of them are so calle...This guide truly sucks. A lot of them are so called "perfects", I followed it exactly. Failed. Great job, thanks for nothing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-10055137171525521042008-07-14T09:19:00.000-04:002008-07-14T09:19:00.000-04:00Purple mages are, in the late game, the second mos...Purple mages are, in the late game, the second most important of the debuffing mages. Their debuff makes the monster hit by it take a percentage of extra damage from EVERY ELEMENT, even the one it's resistant to. So once you have your purple mage debuff at 50%, the monster is basically weak against all but one element, taking normal damage from one element, and is taking 200% damage from his natural weakness. Purple mages make some stages winnable.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-31813277713188560422008-07-10T16:59:00.000-04:002008-07-10T16:59:00.000-04:00wow....i was playing twin islands and one of my bl...wow....i was playing twin islands and one of my blue mages was called Northern Polarity....lolAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-4049879160407574922008-07-04T10:29:00.000-04:002008-07-04T10:29:00.000-04:00Can someone please explain the special ability of ...Can someone please explain the special ability of the Purple Mage? The game says it is "debuff" and the mages in the game list their ability as "electric".<BR/><BR/>What the heck is "debuff/electric?" And what is it useful for? Does it do anything special, like how red mages do splash damage, blue slow your opponents and green slowly sap your opponent's energy even after they've stopped being hit?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-9406876066580809202008-07-02T06:31:00.000-04:002008-07-02T06:31:00.000-04:00Funky. I won all levels, but haven't got all the ...Funky. I won all levels, but haven't got all the skill points the game offers, lots of empty slots.<BR/>I just replayed one of the marathons for larks, using necromancers instead of the regular wizards...<BR/>I didn't even win but was given a skill point for my troubles nevertheless. Both necromancers upgraded to level 3.<BR/>Is this the way to earn the remaning skill points? By using the advanced guys?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-24328206451806845062008-06-26T10:38:00.000-04:002008-06-26T10:38:00.000-04:00Thanks for an excellent walkthrough. I modified t...Thanks for an excellent walkthrough. I modified the layout on Evil Stronghold a bit, to use those 12 spaces on each side between the upper & lower circles. (It's not worth it to pave the ones next to the central corridor, by the way). I also put six fewer mages on each circle. (I only placed guys in the spots that covered the most path) Hope this helps.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-1120579455071162282008-06-19T22:30:00.000-04:002008-06-19T22:30:00.000-04:00To anonymous from June 4rth... near the top of the...To anonymous from June 4rth... near the top of the screen is a SKILLS tab (next to the MAP tab)... click that to open, then near the bottom in smaller letters is something like "reassign skill points". This clears all your accumulated skill points off the skills and lets you reassign the skill points before each map... depending upon what you might want/need to tackle that particular map. (If you are new, you've got to beat a map to get more skill points). Once you done that, drag your mouse over all the little boxes... and in the top right area are the two boxes you need to designate to get archers. Once you've done this, you'll understand. I think everyone plays a number of maps before they realize they can reassign. I know I did. Makes all the differnce.<BR/><BR/>To Northernpolarity... excellant job. I always appreciate people who take the time to share their strategy and then absorb all the critics who nit-pick. Some give good support, others like to just complain. You did a good job, thank you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-12656855495936291052008-06-12T13:51:00.000-04:002008-06-12T13:51:00.000-04:00you can really do a lot more damage with a couple ...you can really do a lot more damage with a couple of specialist mages in the beginning (energy, poison, cold) than putting only generalist mages in. i beat a couple maps with just a 3-5 specialists and a couple of generalists later onAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-68321560195776564142008-06-12T07:02:00.000-04:002008-06-12T07:02:00.000-04:00on Burning Pass put the skills all the way to aspe...on Burning Pass put the skills all the way to aspects of enablement (maxing out on poison and energy).<BR/><BR/>And the build, one poison in the middle and one near each opening. The rest of the slots energy guys. Start from the middle and work your way out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-24455297991104261142008-06-04T06:43:00.000-04:002008-06-04T06:43:00.000-04:00I just started playing. Pardon me for ignorance, b...I just started playing. Pardon me for ignorance, but how do I add an archer when it is always 'locked'? Protectopedia doesn't explain how...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-91990873831250590952008-05-25T17:54:00.000-04:002008-05-25T17:54:00.000-04:00Just one advice.. build first in the exits, start ...Just one advice.. build first in the exits, start from the end of the map and then build in the beginning. I beat the whole game using only the basic units.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-38749955055959015752008-05-07T21:50:00.000-04:002008-05-07T21:50:00.000-04:00Mullets are the ones with color on the back of the...Mullets are the ones with color on the back of their heads.<BR/><BR/>You can get the adv. defenders by getting the required skill. You need the 1st and the 2nd.(ex. Aspiring Archer & Archer)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-12668648291525567322008-05-02T13:22:00.000-04:002008-05-02T13:22:00.000-04:00How do you make the advanced units?How do you make the advanced units?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-61663075723839293212008-04-30T21:32:00.000-04:002008-04-30T21:32:00.000-04:00what do you mean by mullets? I don't have any guys...what do you mean by mullets? I don't have any guys with mulletsAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-84914984666109158992008-04-30T02:17:00.000-04:002008-04-30T02:17:00.000-04:00This comment has been removed by the author.Typsie O'Malleyhttps://www.blogger.com/profile/09471704620462780382noreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-67672124140039814802008-04-28T01:53:00.000-04:002008-04-28T01:53:00.000-04:00I’ve beaten 18 levels so far and I still can’t fig...I’ve beaten 18 levels so far and I still can’t figure out if its worth making a hybrid between specials and generals. I tend to just max one each type of special in a given area and go general with the rest since the skills don’t stack. The exception being the fire mage, sometimes I make clusters of specialized fire mages. Can anyone explain to me the advantages of going with some specialization and some generalization or do most of you just max one or the other ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5217207970964798.post-90262013579174095012008-04-27T12:42:00.000-04:002008-04-27T12:42:00.000-04:00For the lighthouse, i actually completed it with 2...For the lighthouse, i actually completed it with 27 lives, using archers instead of dexers. I used the first 4 free spaces near the end first, then continued adding spaces, always near the end, when u have 350 gold and added a archer on it. Though I have no screenies (my computer is weird) you can try it outAnonymousnoreply@blogger.com