Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Monday, March 17, 2008

In-Depth Review # 7: Boxhead: The Zombie Wars


Rating: 4.0/5 stars (Great)
Good: Epic new graphics, nice variety of enemies, new defense weapons fit in great with the Boxhead series.
Bad: Maps are a bit of a let-down, some problems when starting a game, missing features.

Note: My review "series" will now be named In-Depth Reviews, as opposed to the Weekly Random Reviews (due to no longer being weekly, and game of the day reviews which will probably make a comeback sooner or later).

Today I am reviewing the 5th in the Boxhead series, Zombie Wars. Once again, Sean Cooper has improved upon his previous Boxhead games, but after five games, is it good enough? We'll see. Just click for the rest of my review.


First off, an overview for those who have not played Boxhead. You are a boxy character, whose objective is very simple; stay alive! Hoards of zombies (and occasionally a devil or two) will come from every direction possible--and they all want your blood. But don't worry, you are given an arseny of weapons to keep them away, which you earn as you get your multiplier up. This new addition to the series keeps this same formula, but adds quite a bit to it.

The content in Zombie Wars is give and
take. You are unable to play local multiplayer or customize your character, like in 2Play Rooms, but in return, you get new enemies and weapons. There are four different kinds of enemies; four (thanks
Ashebrethafe) different types of zombies (some faster, some more enduring) and a devil. The devil is what you need to maim first, because he will send out a wall of fire, destroying anything in its path. This especially endangers your defense weapons, which are also new to the series. There are barricades (which aren't as permanent as you would like), turrets, and mortars. While shooting up zombies is fun, setting up a well-made bunker is extremely satisfying as well. However, the game lost a lot of potential when it was limited to the six maps it has. All are located in an outdoor environment, but feature no creative paths or other such things.

As mentioned in the summary rating above, the new graphics in Zombie Wars are leagues better than the previous games. Additionally, this new look does not sacrifice much speed, as it runs fine on my old computer (which has trouble running a game like Portal: The Flash Version). Zombies will leave behind puddles of blood, while leaving their bodies to fade away, so as not to clutter the map that much. Also, air strikes (and just explosions in general) are amazing.
...Truly epic.
The gameplay, just like other Boxhead games, is simple. Arrow keys to move, space bar to shoot. Number keys choose your weapon, and the z+x buttons were added to switch through them (greatly appreciated). The game goes smoothly, with one exception. I'm not sure if it is just me, but when starting a game, occasionally I will get stuck at the 'entering hell' screen.

Replay value in Zombie Wars is a bit better than previous games, due to the defense mode of play, but still suffers from lack of a campaign or story. Zombies tend to crowd you very quickly and end the game prematurely if you are not careful. But don't expect to be playing this game for long periods of time--it just fails to suck you in. Zombie Wars, like all of the Boxhead series, remains to be a pick-up-and-play game.

Summarizing my review, Zombie Wars mixes up the series with defense weapons, but is missing a few non-vital features from previews games. The new graphics kick ass (without taking from performance), but with this the maps could have been a bit more creative. But overally, Zombie Wars is a great game to pick up and play whenever, and is a significant improvement in the series.

There goes my 7th review. Hopefully I'll be able to get these out more often. Oh, and happy St. Patty's Day!

~Malachi




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Tuesday, November 13, 2007

Featured Review: Indestruct2Tank


Overall Rating: 4/5 stars
The Good:
Good-looking graphics with smooth transitioning, three different modes to play, with lots of new features.
The Bad:
Adventure is disappointing (cheesy!), and this game lacks API.

Click to read on
:

There have been a lot of great games submitted recently, and it can be hard to keep up with them! Luckily, us in Cocak are busy writing reviews to help you keep up ;).

Indestruct2Tank is our game of the Month this month, another game by ArmorGames (but not made by Jmtb02). This is a sequel to Indestructo Tank, a game not on Kongregate, unfortunately.

For an overview, this game does the opposite of what similar games would do. Pretty much, instead of dodging bombs and gunfire, you use the missiles aimed at you to hop into the air and destroy planes, helicopters, and other vehicles. Try to make the highest combo you can!

Nqkoi1, a fellow writer, helped Armor Games with the graphics for this sequel. His work has showed through with a very nice looking, smooth game. No real "wow" factor, but the game looks nice, and certainly isn't sloppy.

Blowing stuff up is always fun.

The gameplay of Indestruct2Tank is very simple. Just use the arrow keys to go left and right--the up is used for the Boom Bar, which you can save for situations where you need an extra combo or two.

Indestruct2Tank has three modes: Classic, Enhanced, and Adventure.
In Classic and Enhanced, you try to level up before your fuel runs out. When you get enough XP from destroying aircraft, you get to increase the frequency of certain things. In Enhanced mode, you get hills, parachuters, and a boom bar.

In Adventure, you complete certain objectives, and fight bosses once and a while. In my opinion, the missions start out way too easy and escalate in difficulty way too steeply. Also unfortunately, these are very short, and the majority is just dialogue. The main character seems to have a fetish for the word "right"... Most of the talking is irrelevant and boring--I'd recommend skipping it.

Luckily, this game has a lot of extras, which make the game more enjoyable, and give some objectives for the player. You get medals for doing certain things, such as complete Adventure, destroy 250 things, etc. Then, you can unlock little extras, such as different tanks, by getting certain amounts of medals. Yay!

As an ending reaction, Destruct2Tank proves itself to be a good sequel with nice visuals (thanks Nqkoi!) and lots of features to keep you busy. The only downfall is the Adventure mode, and the lack of API (we want badges, dang it!). However, these small things shouldn't stop you from playing it--It is a great game overall.

...And that's another review. Done. Yay! Cheers ;)



~Malachi, reviewer
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Friday, November 2, 2007

Focus on: /- TBA - /

/- TBA - /
Created by: ArmorGames
Currently rated: 3.56 avg.


Bounce from port to port as fast as you possibly can, using skill and logic. The game has 25 lovely levels, each challenging you with a time to reach the goal. Be fast but smart! This is one of my favorite games to have produced, hope you enjoy it :).


No, it’s not going To Be Announced! It’s already released! Jmtb02’s newest game is here (Yes, only one week after Dark Cut 2!). Why is it called TBA?

‘TBA doesn't stand for anything. It just started as a joke on the front page of my website, when I left the "Next Game" notice to "TBA" and people started asking me what kind of game "TBA" is. I just left it that way, and the game is being released as such!’


Let’s review it.

Gameplay
You are a small ball, flying around the sky. TBA means simplicity, because you only play with the space bar! Your objective is to get to the goal, and you’ll do it with many ball-launchers. Be careful, there are many kinds of them, including rotating and moving ones, auto-launchers and more.
TBA combines puzzles and skill, all-in-one!


Sound
Two songs to choose from, something not usual in Flash games. Atomic Trigger 3 from ZeRo-BaSs or Piano Loop from DJ Chyrz? You choose.
But if you are one of those players that mute the game and listen to their own music, that’s also possible. Right click > Mute.


Pros
Infinite lives.
Par times, beat your own records.
It saves your times, data, levels unlocked, etc. by cookies.
Don’t you like the music? Right click and change it to a Piano Loop.

Cons
No achievements
No highscores.
More levels, maybe?
No milliseconds. It’s the same getting 0:06:00 in a level that getting 0:06:99


Tips/Details:
After some seconds playing in the same level, you’ll be playing at night! The game follows the day-night cycle.
There are small questions and fun facts after each level.
Press P for pausing and see the whole level.
The game is still in front page.

Read the funny fight between Greg and jmtb02 in the comments:
Jmtb02:
I would totally implement the API/Badge stuff to this game if it worked for Flash 9. Send your complaints to Greg, he wants to hear about it.
Greg: The only things I love more than API/badge whining are comma splices, jmtb02. So thank you on both levels!
Jmtb02: I’m sorry Mr. “I am too worried about grammar to implement Flash 9” for the incorrect use of a comma. I will refer to my MLA book by Diane Hacker that I have cherished since Davis.
Greg: I’ve cherished your MOM since Davis! Maybe I should consult her again tonight for a little implementation of my “Flash 9,” as she so affectionately calls it.
Jmtb02: Hey Mr. Cheapshot, leave the mothers out of this. Besides, your poor excuse of a comeback doesn’t relay the fact that these poor innocent 13 year olds will have NO ACHIEVEMENTS OR BADGES because they have to sit around reading our silly arguments.

Greg: Your FACE is a silly argument!
Jmtb02: Your FACE is a silly argument is a silly argument!
Jmtb02: Can we be friends again plz?
Greg: Yes. I’m sorry. Let us never fight again. I love you.



Screenshots!







The game is underrated, but don’t worry about that, I’m sure you will like it ;). Enjoy!

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Wednesday, September 19, 2007

Featured Game Review: Tactics 100 Live!


My Overall Rating: 4.5/5 stars
Good:
Great looking pixel graphics, customizable, a lot of strategy involved, and of course: MULTIPLAYER!
Bad: Short one-player, and some minor annoyances.




I will have the great honor of reviewing Tactics 100, the first featured game for COCAK!

But anyway, Tactics 100 is a great online game, submitted by Gamebrew not long ago. It's been so popular, that it has been bestowed two badges, plus the challenge "300". So let's take a look, shall we?

Tactics 100 is a strategy game (hence the name "Tactics") and rather like a huge, complicated chess game. "Boo!" you say? No, this game actually turns out to be very fun! But instead of Knights and Rooks, the figures are Swordsman, Mages, Archers, and Healers.

A major aspect of the game is customization, which gives a lot of replay value to the game. You start with a default army and board, but you are encouraged to change it. Just click "Setup Your Army" and you are met with a nicely setup customization screen. You can change your team's color, characters, stats, and even the board you play on! Use this place wisely, because it is the center to your strategy.

Now let us get to the actual game, shall we? It has two modes of play, single-player, and online multiplayer. In single, you make a set army, and fight through 10 levels of team-to-team combat. This isn't too hard, if you play your cards right. So single-player is a bit too short. Too bad, stop complaining, because there is multiplayer!

In multiplayer, the game pits you against an opponent. You get a set amount of time for each move, and you see your opponent's moves in real time. You even get to chat with them! When you win, you earn points, showing how "good" you are at the game. So the game matches you with people that have around the same amount of points that you do, so it's usually fair. And don't worry, unlike many online game, this has no known bugs or exploits to ruin your game ;)

So, summing it up, this is a great game, and I'm glad it is being featured on both Kongregate and COCAK. Gamebrew has been working a lot for it too. It's been updated multiple times since the original upload only four days ago! With all the customization, strategies, multiplayer, and two badges, you'll be playing this one for awhile.

Links of interest:
Official COCAK Game Guide
"300" Challenge
Games Forum (a few Tactics topics)

~Malachi, reviewer
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Saturday, September 1, 2007

Weekly Random Review # 4: Smileys-War


My Overall Rating: 4 stars
Good: Packed with features, goodies, and unlockables! Keeps you interested while having a nice finished overall look.
Bad: Not original at all, menu is cluttered and no pause button?!




After an alleged six months of work, Louissi has completed Smileys-War. And when you load up the game, you'll see why it took so long.

The menu is stuffed with all the features and game modes of Smileys-War. The "Arena Match" is a custom battle, with the option to choose the number of players, game mode, and place to play at. You only start with a few maps... disappointing, right? Not exactly. The next option on the menu is "Challenges". The challenges pit you against other CPUs and a battle objective such as "first to ten kills wins". When you complete a challenge, you gain a certain amount of XP. This hard-earned currency can unlock maps to play at and hats for your smiley.

In the end, there are twelve maps to play on, and around thirty hats. Yay for goodies! If you want to customize even more, there is a level editor. You have to go to another website to use it, and it is somewhat complicated, but at least we know it's there!

With all the modes and unlockables, you'll hardly get bored playing this game. But there are still a few annoyances, such as the lack of a pause button (or at least that I can find). That is a must in online games... six months and no pause? The agony... Other than that, Smileys-War is a solid shooter for all you Kong players out there ;)


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Monday, August 13, 2007

Weekly Random Review #3: Blue!


My Overall Rating: 4 stars
Good: Good color scheme, interesting puzzle game with many levels to keep you occupied.
Bad: Level select menu crawls by at a snails pace, desperately needed replay button is absent.




First of all, this game is not a sequel to Red, or related to it in any way.

Kajenx is a new developer to Kongregate, uploading this game just a few days ago. Anyway, this game has two modes, 50 levels of the main game, and an unlockable puzzle generator. It features a five by five box where, instead of clicking, you have to move a hovering ball to where you want to go. The point of the game is to neutralize board so that all the boxes are the same color. A symbol in the top left corner shows in what pattern the ball neutralizes the boxes. To keep the game fun, this symbol will change every few levels.

When I began this game, the levels looked hard. Actually completing it, though, was much easier! But don't feel that the game is all a big piece of cake, oh no. After the first fifteen levels (approximately) it starts to get challenging. Well, I'm not going to spoil any more of it for you, so why not play it?

In my opinion, Blue is an original, enjoyable puzzle game that should keep for attention for more than a few minutes, despite some minor annoyances to the gameplay. Thanks for reading another WRR!

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Thursday, August 9, 2007

RotP #1: Teh Fancy Pants Adventures!

To any of the other contributors, Mah Territory :O. Unless you ask me nicely first in Kongregate Chat first :/.

Hey, Syl here, and welcome to the first "Reviews of the Past!" As we all know, the past is essential in finding the future (and that we have more games to review in the past :P) and this thingy will be for two times a week, mostly on Wednesdays and Fridays.

Let's start,shall we?Today, we'll look at the wonderful world of possibly one of the best Flash Platformers ever, The Fancy Pants Adventures !



- Game Review

The Fancy Pants Adventures is a game created by DrNeroCF , creator of the pie-throwing No Comment! and the greatest hits,Nuclear Eagle.

*Gameplay?* Anyway, the goal's simple. You know, it's like Mario, only that instead of a plumber, you get a stick figure with hair and pants on. Anyway, you simply get to the end of each level, represented by a door, which also represents hidden rooms to gain throphies, scribbles and more. Once you get to the end, you have to fight this... penguin boss thing which is really big. And a bit insane if you ask me.

Graphics? Sounds wierd, but a stickman in a full environment's not quite wierd, as it gives a sense of something.

Music? It's made by -API- from the NGAP. It's a pleasent soundtrack, so you should relax while playing this game. Hey hey, don't get too rel...WATCH OUT FOR THOSE SPIDERS! Ouch.

Interactivity? Arrow Keys for movement, Space to pause/quit, 's' to jump, simple and stylish. The game lets you explore the area, and also stuff.

Oh,and replay values also go to the throphies that are displayed there. Say hi Throphies.

Humor? If you think jumping on spiders is fun, than well... Yay both of us.

Overall: This is a great Flash Platformer, which is somehow one of the most popular games in Kongregate, and somehow the first to be picked by me :/. Too...wait a second, you think we're done yet? Well, you guys who came here for the reviews, go, now it's time for the extra stuff : ).

-Game Statistics

Hooray, it's time to see how well FancyPants fared in the whole internet! (If you got any other websites that you want me to monitor on, just message me in Kongregate or ask for my email.Either way.

--Kongregate

We have a 4.30 average here, which is quite alot for over 6K+ ratings. Guess we must really like people with orange pants,huh?

We also have an achievement and a challenge on this game as well! More on that later.


--Newgrouds
And in Newgrounds, the game has a score of 4.16/5 with a massive 20,000+ votes , and over 900K+ views! It's rank in scores is #298 , and it's popularity rank is #679. Yay.


We're done here, let's move on to the Card Challenge / Badge!

-Gaming Involvement

This game's been involved in Kongregate for a challenge and a badge. Yay, I'm having to do a challenge in my own mind...

--Challange#1 : Throphy Room

Hey, this's the first challenge! Neat! You can see all the throphies up there, and all. Maybe I'll do a walkthrough on how to finish Fancy Pants next time, so I'll keep this short.

Throphy #1: At the 1st level, when you get to a sign , and there's a route going down on your right, jump to the platform on the left and complete the rest.

Throphy #2: On the 3rd level, there's a door with a spiderweb at it's side. Go in there and complete it.

Throphy#3: 3rd level still,if you see a door while repelling yourself onto a ledge, run and jump to it and complete it (Hold 'S'.)

Throphy #4: 3rd level, it's somewhere on the top, but you need to drop down to get it in a curve.
Throphy #5: 5th level, and it's hidden,sooooo...just look for any hidden stuff and complete it!

Kongratulations!

You have the Rumiko Card!(Don't ask.)

--Badges

Lazyness is good...here!

Done with those two,let's move on!

-Contests Won

You'll be great to know that....

--Kongregate

This game won 1st place in the 1st weekly contest (Yay.)

This game was also a runner-up for the Kongregate Game Contest 0.Blah.

--Newgrounds

The game also won a Daily Feature, Review Crew Pick and Weekly 2nd place.Amazing.

-Final Words

Well now, this has been fun and all, with 8 hours of work posted into this walkthrough. I hoped you actually READ this entire thing, or else I'll send down some Spiders to kill you.

But wait! Come on down in a few hours time! I'll be working on the second one of the series by then.

Later!


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Sunday, August 5, 2007

Flare's Game of the Week #1

Engines of Creation

Engines of Creation is a physics-based game by weremsoft, a user who just joined Kongregate.

The goal of each level is simple - guide the "character" to the flag. Although a simple goal, the game itself is quite hard. To move the character, you must extend its "arms" and "legs" using the 1, 2, and 3 keys. Each key will bring out one of the arms. You many cases, you use the arms and legs to push off the ground and move foward. In some cases, you will have to climb up a wall or hang on to the ceiling. The 4, 5, and 6 keys will make a corresponding dot "sticky." This dot will now stick to walls. By alternating between stickied dots and using each arm and leg, it is possible to climb any wall or traverse any ceiling. The controls take a long time to get used to, so don't worry if you get stuck. You can still restart with the space bar.

PROS - A very original game. Unique gameplay along with interesting levels makes for a fun time.

CONS - Hard in general. Controls take a while to get used to, and because there are very few levels, you may still not be used to the controls by the time you finish.

Overall, I give Engines of Creation a 4/5. Read more on this article...

Weekly Random Review #2: Orb Avoidance 2


My Overall Rating: 3 stars
Good: More appealing graphics, same original gameplay as the first.
Bad: No breaking changes made since the last game, many prefer the old version for it's simplicity.


Kalinium is at it again with a sequel to the beloved Orb Avoidance (a.k.a. circles of death). For those of you who are not familiar to the Orb Avoidance games, here's the quick overview; Balls follow your cursor... if they hit it, you die. So, you try to "lure" them into blocks that stand inside the stage, destroying them.

If you are familiar with it, you will notice a big change right away. The graphics have been completely rehashed, making the game look more professional than the first. When you play the game on the other hand, you will find that not much has changed in that aspect. Basically some blocks explode and others just vanish, but essentially it's the same old game made to look a bit more colorful. In my opinion, doing this to the game made it lose it's simplicity value, degrading the game. A sequel should always stride to be bigger and better than it's predecessor, and I think this game has failed that. If you read down the comments of the game, you will see that many users agree with me, even preferring the original. Not all is bad though! The music has seen some light and tops off the new look.

In the end, I feel that this game has lost what made the former game so appealing in the first place. So in my opinion... Orb Avoidance > Orb Avoidance 2. Read more on this article...

Thursday, July 26, 2007

Weekly Random Review #1: Triangles!

My Overall Rating: 4 stars
Good: A simple game, with some original ideas. Controlling two objects makes the game unique, challenging and fun.
Bad: Doesn't give much reason to play again, besides high-score. Both objects may be frustrating to maneuver.

Yay, my first post... and Random Review... well, anyway here it is:
The new HeroInteractive game features two "windows," each with a pink ball that
you have to operate! One with your mouse, one with the keyboard (w,a,s,d keys). All you have to do is avoid some triangles... Sounds simple, right? Not exactly. As the game progresses, yet more and more blue triangles fall from a certain part of each window. You could just stay on the far end of the window to avoid the objects more easily... but, what's this? Rotation? Both windows rotate all the objects inside of them (including you!), giving the game an unpredictable aspect to an otherwise flat game. You will find yourself playing this game again and again, trying to get the highest score possible. You may find that the music gets a little repetitive sometimes, but you can always turn it off in the setting menu.

Although I was looking for something a little more than red dots and blue triangles, this game pulls off a simple idea exceptionally, making an addicting game for the everyday user. So what are you waiting for? Go play Trianges!

Also, you should keep a lookout for a badge for this game soon. A 50,000 point impossible achievement? Who knows what greg might do!

UPDATE: Wow, that was fast! Just a couple hours after my review, There comes the Bloodsucking Shapes Challenge, features none other than Triangles (and a couple others). Also there is the Triangular Treachery Badge (hard - 30 points)
. Read more on this article...

Thursday, June 7, 2007

Review #3; Castlewars

This title, is another multiplayer game hitting Kongregate by storm. It is a turn based strategy game that uses multiple kinds of cards, resources, and units.

Castlewars
Average Rating: 4.10
By: m0rkeulv

Description: Casltewars is a turn based card game where your goal is to be the first to build a 100 storey castle, you also win by destroying your opponents castle.

My Review:

Well Castle Wars is the newest edition to Kongregate's arsenal of online games. This game bases the play on cards. Which actually works out really well. It offers a single player, two player, and net play options.

A word about the net play, it occasionally is too big and goes down, although its alright because playing with others is wonderful. The game's built in net chat is mostly vulgar. This is a small part that makes the net play seem sour.

The gameplay is nice encompassing resource management and card strategy. The cards are random and it allows for simple paced card gameplay. Some cards come more than others and you'll quickly see which ones.

Overall I enjoy this game, playing a game every day it seems. The gameplay is addictive and it shows a good appreciation for flash games and what they can do. I absolutely love this game.

I personally recommend this game to anyone.

Game Awards
Winner of May 31st weekly contest, thanks Sylicas Read more on this article...

Monday, May 28, 2007

Review #2: Kongregate Racing

A game that broke through bounds by any other Kongregate game. Kongregate racing is quite honestly a pinnacle in flash gaming.

Kongregate Racing
Average Rating (as of May 28, 2007): 3.98
By: Jiggmin

Description: Race against online competitors in real time. It’s something like bumper cars in a crazy death maze. :)

My Review:
Simply put this game, is quite possibly the greatest multiplayer game to grace the pages of kongregate so far. It features multiple rooms, and can interact with other Kongregate members. If you aren't a member you can choose your name and display picture.

The sound in the game is adequate, it involves simple sound effects.

The game itself is extremely simple to play, as all you have to do is click a room, press play and use the directional pad to move your bubble which houses your icon. There are also hazards and special blocks you must avoid in the game. Such as spike blocks, glue blocks, bounce blocks, invisble blocks, and break-away boxes. There are also speed pads.

The rooms are seperated by difficulty and speciality, such as the level Hulk-Smash is a level that contains mostly break-away boxes. So you feel like you actually have to smash through them.

Game Awards
Runner-Up: Week of May 8th Read more on this article...

Sunday, May 27, 2007

Game Review #1: Desktop Tower Defense

Desktop Tower Defense

Average Rating (as of May 27, 2007): 4.58
By: preecep

Description
: A live action puzzle game written for fun in flash. You have to stop your enemies, or “creeps,” from traveling all the way across the screen. Tower pieces can be purchased and placed on the map to kill the creeps before they make it across.

My Review:

This game is simply, well amazing. It has three basic regular game modes, where you set up your defenses and battle the creeps coming along at you. The game is quite simple to play, you choose a tower place it on the gridilike map, and let it shoot things. All you have to worry about is the best layout against the "creeps" and when to upgrade your turrets and manage your money.

There are also 9 Challenge modes, and 4 fun modes, which allows you to master the game after you've already perfected the regular mode.

The look and feel of the game is adequate for its type of game. There is little to no detail in anything on the map, its mostly just a bunch of circles and squares. Although the way they are put together works.

The sound can sometimes get irritating which is why mute is wonderful.

The game certainly is top of the line in content. The game is addicting as long as when you are new you don't fall short to the mediocre skill curve.

Game Awards:

Winner of the Kongregate April contest
Winner of the Kongregate April 12th week contest

Read more on this article...

Friday, December 22, 2006

Malachi's Top 10 Flash Games of 2007

In light of all the end of the year lists on the internet, here's one for Kongregate. This may seem a bit early, seeing as Kongregate only celebrated its first birthday in October... But oh well. I'm doing it anyway! Just click to read it all...




10. Fancy Pants: World 2 Demo
Although not a complete game, I thought this deserved a mention. A very nice preview to a very anticipated game. Check it out ;)

9. Platform Racing

Another multiplayer game from a god of flash games, Jiggmin. A sort of sequel to Kongregate Racing, this game is a worthy one to play.

8. More Bloons

You are a monkey popping balloons. What more could you want?

7. Warbears

I nice looking strategy type game with a surprising sense of humor... But I guess that's what you should expect from a game named "Warbears."

6. Caravaneer

Don't be surprised to be staying up till three in the morning... This game sucks you in.

5. Super Crazy Guitar Maniac Deluxe 2

For those who aren't lucky enough to own GHIII, this is the next best thing. And even if you do, it's still worth a try. And yes, I am aware of how amazingly cheesy the name is.
- Badge Guide

4. Starfighter: Disputed Galaxy

Loved by some, hated by others, Starfighter is still the most popular multiplayer game on Kongregate.

3. Dolphin Olympics 2
Other than me just loving the Hitchhikers Guide to the Galaxy connection, this game is also a blast to play.
- Badge Guide

2. 3D Logic 2: Stronghold of the Sage
A worthy sequel to one of Kongregate's most beloved games: 3D Logic. With 30 new levels and totally revamped graphics, this game and all its addiction factor earns number 2 on this list.
- Badge Guide

1. Desktop Tower Defense 1.5
Although I may not be the best at it, DTD remains to be a major phenomenon in Kongregate "culture." Fun fact: This was the first game to get four badges!
- Impossible Badge Guide


So there you have it. There were still a few more that I wanted to include in this list, and there are probably a few deserving few that I hadn't thought of, but too late... Hope you enjoyed this list!

~Happy holidays,
Malachi

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